## HIDE_PERSON_SPRITE() or SHOW_PERSON_SPRITE(?sprite)
With the macros `HIDE_PERSON_SPRITE()` and `SHOW_PERSON_SPRITE()` it is possible to change the person related default sprite. `SHOW_PERSON_SPRITE()` is the default.
- **HIDE_PERSON_SPRITE()**: deactivates the default sprite
- **SHOW_PERSON_SPRITE()**: activates the default sprite "person"
- **SHOW_PERSON_SPRITE($sprite)**: activates a specific sprite as default sprite
"person" and "person2" are predefined sprites which can be used as default sprite too.
@ -20,13 +20,13 @@ At the top of your C4 PlantUML `.puml` file, you need to include the `C4_Context
To be independent of any internet connectivity, you can also download the files found in the `root` and activate the local conversion with additional command line argument `-DRELATIVE_INCLUDE="."` (that the local files are included)
```c#
```csharp
java -jar plantuml.jar -DRELATIVE_INCLUDE="." ...
```
If you want to use the always up-to-date version in this repo, use the following:
## Custom tags/stereotypes support and skinparam updates
Additional tags/stereotypes can be added to the existing element stereotypes (component, ...) and highlight,... specific aspects:
@ -264,7 +269,7 @@ Multiple tags can be combined with `+`, like `Container(api, "API", $tags="v1.0+
* If 2 tags defines the same skinparameter, the first definition is used.
* If specific skinparameters have to be merged (e.g. 2 tags change the font color) an additional combined tag has to be defined. Use `&` as part of combined tag names. This convention can be used in other tools.