diff --git a/excanvas-uncompressed.js b/excanvas-uncompressed.js
deleted file mode 100644
index 79f3af7..0000000
--- a/excanvas-uncompressed.js
+++ /dev/null
@@ -1,785 +0,0 @@
-// Copyright 2006 Google Inc.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-
-// Known Issues:
-//
-// * Patterns are not implemented.
-// * Radial gradient are not implemented. The VML version of these look very
-// different from the canvas one.
-// * Clipping paths are not implemented.
-// * Coordsize. The width and height attribute have higher priority than the
-// width and height style values which isn't correct.
-// * Painting mode isn't implemented.
-// * Canvas width/height should is using content-box by default. IE in
-// Quirks mode will draw the canvas using border-box. Either change your
-// doctype to HTML5
-// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
-// or use Box Sizing Behavior from WebFX
-// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
-// * Optimize. There is always room for speed improvements.
-
-// only add this code if we do not already have a canvas implementation
-if (!window.CanvasRenderingContext2D) {
-
-(function () {
-
- // alias some functions to make (compiled) code shorter
- var m = Math;
- var mr = m.round;
- var ms = m.sin;
- var mc = m.cos;
-
- // this is used for sub pixel precision
- var Z = 10;
- var Z2 = Z / 2;
-
- var G_vmlCanvasManager_ = {
- init: function (opt_doc) {
- var doc = opt_doc || document;
- if (/MSIE/.test(navigator.userAgent) && !window.opera) {
- var self = this;
- doc.attachEvent("onreadystatechange", function () {
- self.init_(doc);
- });
- }
- },
-
- init_: function (doc) {
- if (doc.readyState == "complete") {
- // create xmlns
- if (!doc.namespaces["g_vml_"]) {
- doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
- }
-
- // setup default css
- var ss = doc.createStyleSheet();
- ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
- // default size is 300x150 in Gecko and Opera
- "text-align:left;width:300px;height:150px}" +
- "g_vml_\\:*{behavior:url(#default#VML)}";
-
- // find all canvas elements
- var els = doc.getElementsByTagName("canvas");
- for (var i = 0; i < els.length; i++) {
- if (!els[i].getContext) {
- this.initElement(els[i]);
- }
- }
- }
- },
-
- fixElement_: function (el) {
- // in IE before version 5.5 we would need to add HTML: to the tag name
- // but we do not care about IE before version 6
- var outerHTML = el.outerHTML;
-
- var newEl = el.ownerDocument.createElement(outerHTML);
- // if the tag is still open IE has created the children as siblings and
- // it has also created a tag with the name "/FOO"
- if (outerHTML.slice(-2) != "/>") {
- var tagName = "/" + el.tagName;
- var ns;
- // remove content
- while ((ns = el.nextSibling) && ns.tagName != tagName) {
- ns.removeNode();
- }
- // remove the incorrect closing tag
- if (ns) {
- ns.removeNode();
- }
- }
- el.parentNode.replaceChild(newEl, el);
- return newEl;
- },
-
- /**
- * Public initializes a canvas element so that it can be used as canvas
- * element from now on. This is called automatically before the page is
- * loaded but if you are creating elements using createElement you need to
- * make sure this is called on the element.
- * @param {HTMLElement} el The canvas element to initialize.
- * @return {HTMLElement} the element that was created.
- */
- initElement: function (el) {
- el = this.fixElement_(el);
- el.getContext = function () {
- if (this.context_) {
- return this.context_;
- }
- return this.context_ = new CanvasRenderingContext2D_(this);
- };
-
- // do not use inline function because that will leak memory
- el.attachEvent('onpropertychange', onPropertyChange);
- el.attachEvent('onresize', onResize);
-
- var attrs = el.attributes;
- if (attrs.width && attrs.width.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setWidth_(attrs.width.nodeValue);
- el.style.width = attrs.width.nodeValue + "px";
- } else {
- el.width = el.clientWidth;
- }
- if (attrs.height && attrs.height.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setHeight_(attrs.height.nodeValue);
- el.style.height = attrs.height.nodeValue + "px";
- } else {
- el.height = el.clientHeight;
- }
- //el.getContext().setCoordsize_()
- return el;
- }
- };
-
- function onPropertyChange(e) {
- var el = e.srcElement;
-
- switch (e.propertyName) {
- case 'width':
- el.style.width = el.attributes.width.nodeValue + "px";
- el.getContext().clearRect();
- break;
- case 'height':
- el.style.height = el.attributes.height.nodeValue + "px";
- el.getContext().clearRect();
- break;
- }
- }
-
- function onResize(e) {
- var el = e.srcElement;
- if (el.firstChild) {
- el.firstChild.style.width = el.clientWidth + 'px';
- el.firstChild.style.height = el.clientHeight + 'px';
- }
- }
-
- G_vmlCanvasManager_.init();
-
- // precompute "00" to "FF"
- var dec2hex = [];
- for (var i = 0; i < 16; i++) {
- for (var j = 0; j < 16; j++) {
- dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
- }
- }
-
- function createMatrixIdentity() {
- return [
- [1, 0, 0],
- [0, 1, 0],
- [0, 0, 1]
- ];
- }
-
- function matrixMultiply(m1, m2) {
- var result = createMatrixIdentity();
-
- for (var x = 0; x < 3; x++) {
- for (var y = 0; y < 3; y++) {
- var sum = 0;
-
- for (var z = 0; z < 3; z++) {
- sum += m1[x][z] * m2[z][y];
- }
-
- result[x][y] = sum;
- }
- }
- return result;
- }
-
- function copyState(o1, o2) {
- o2.fillStyle = o1.fillStyle;
- o2.lineCap = o1.lineCap;
- o2.lineJoin = o1.lineJoin;
- o2.lineWidth = o1.lineWidth;
- o2.miterLimit = o1.miterLimit;
- o2.shadowBlur = o1.shadowBlur;
- o2.shadowColor = o1.shadowColor;
- o2.shadowOffsetX = o1.shadowOffsetX;
- o2.shadowOffsetY = o1.shadowOffsetY;
- o2.strokeStyle = o1.strokeStyle;
- o2.arcScaleX_ = o1.arcScaleX_;
- o2.arcScaleY_ = o1.arcScaleY_;
- }
-
- function processStyle(styleString) {
- var str, alpha = 1;
-
- styleString = String(styleString);
- if (styleString.substring(0, 3) == "rgb") {
- var start = styleString.indexOf("(", 3);
- var end = styleString.indexOf(")", start + 1);
- var guts = styleString.substring(start + 1, end).split(",");
-
- str = "#";
- for (var i = 0; i < 3; i++) {
- str += dec2hex[Number(guts[i])];
- }
-
- if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
- alpha = guts[3];
- }
- } else {
- str = styleString;
- }
-
- return [str, alpha];
- }
-
- function processLineCap(lineCap) {
- switch (lineCap) {
- case "butt":
- return "flat";
- case "round":
- return "round";
- case "square":
- default:
- return "square";
- }
- }
-
- /**
- * This class implements CanvasRenderingContext2D interface as described by
- * the WHATWG.
- * @param {HTMLElement} surfaceElement The element that the 2D context should
- * be associated with
- */
- function CanvasRenderingContext2D_(surfaceElement) {
- this.m_ = createMatrixIdentity();
-
- this.mStack_ = [];
- this.aStack_ = [];
- this.currentPath_ = [];
-
- // Canvas context properties
- this.strokeStyle = "#000";
- this.fillStyle = "#000";
-
- this.lineWidth = 1;
- this.lineJoin = "miter";
- this.lineCap = "butt";
- this.miterLimit = Z * 1;
- this.globalAlpha = 1;
- this.canvas = surfaceElement;
-
- var el = surfaceElement.ownerDocument.createElement('div');
- el.style.width = surfaceElement.clientWidth + 'px';
- el.style.height = surfaceElement.clientHeight + 'px';
- el.style.overflow = 'hidden';
- el.style.position = 'absolute';
- surfaceElement.appendChild(el);
-
- this.element_ = el;
- this.arcScaleX_ = 1;
- this.arcScaleY_ = 1;
- };
-
- var contextPrototype = CanvasRenderingContext2D_.prototype;
- contextPrototype.clearRect = function() {
- this.element_.innerHTML = "";
- this.currentPath_ = [];
- };
-
- contextPrototype.beginPath = function() {
- // TODO: Branch current matrix so that save/restore has no effect
- // as per safari docs.
-
- this.currentPath_ = [];
- };
-
- contextPrototype.moveTo = function(aX, aY) {
- this.currentPath_.push({type: "moveTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.lineTo = function(aX, aY) {
- this.currentPath_.push({type: "lineTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
- aCP2x, aCP2y,
- aX, aY) {
- this.currentPath_.push({type: "bezierCurveTo",
- cp1x: aCP1x,
- cp1y: aCP1y,
- cp2x: aCP2x,
- cp2y: aCP2y,
- x: aX,
- y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
- };
-
- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
- // the following is lifted almost directly from
- // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
- var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
- var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
- var cp2x = cp1x + (aX - this.currentX_) / 3.0;
- var cp2y = cp1y + (aY - this.currentY_) / 3.0;
- this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
- };
-
- contextPrototype.arc = function(aX, aY, aRadius,
- aStartAngle, aEndAngle, aClockwise) {
- aRadius *= Z;
- var arcType = aClockwise ? "at" : "wa";
-
- var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
- var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
-
- var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
- var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
-
- // IE won't render arches drawn counter clockwise if xStart == xEnd.
- if (xStart == xEnd && !aClockwise) {
- xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
- // that can be represented in binary
- }
-
- this.currentPath_.push({type: arcType,
- x: aX,
- y: aY,
- radius: aRadius,
- xStart: xStart,
- yStart: yStart,
- xEnd: xEnd,
- yEnd: yEnd});
-
- };
-
- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- };
-
- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.stroke();
- };
-
- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.fill();
- };
-
- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
- var gradient = new CanvasGradient_("gradient");
- return gradient;
- };
-
- contextPrototype.createRadialGradient = function(aX0, aY0,
- aR0, aX1,
- aY1, aR1) {
- var gradient = new CanvasGradient_("gradientradial");
- gradient.radius1_ = aR0;
- gradient.radius2_ = aR1;
- gradient.focus_.x = aX0;
- gradient.focus_.y = aY0;
- return gradient;
- };
-
- contextPrototype.drawImage = function (image, var_args) {
- var dx, dy, dw, dh, sx, sy, sw, sh;
-
- // to find the original width we overide the width and height
- var oldRuntimeWidth = image.runtimeStyle.width;
- var oldRuntimeHeight = image.runtimeStyle.height;
- image.runtimeStyle.width = 'auto';
- image.runtimeStyle.height = 'auto';
-
- // get the original size
- var w = image.width;
- var h = image.height;
-
- // and remove overides
- image.runtimeStyle.width = oldRuntimeWidth;
- image.runtimeStyle.height = oldRuntimeHeight;
-
- if (arguments.length == 3) {
- dx = arguments[1];
- dy = arguments[2];
- sx = sy = 0;
- sw = dw = w;
- sh = dh = h;
- } else if (arguments.length == 5) {
- dx = arguments[1];
- dy = arguments[2];
- dw = arguments[3];
- dh = arguments[4];
- sx = sy = 0;
- sw = w;
- sh = h;
- } else if (arguments.length == 9) {
- sx = arguments[1];
- sy = arguments[2];
- sw = arguments[3];
- sh = arguments[4];
- dx = arguments[5];
- dy = arguments[6];
- dw = arguments[7];
- dh = arguments[8];
- } else {
- throw "Invalid number of arguments";
- }
-
- var d = this.getCoords_(dx, dy);
-
- var w2 = sw / 2;
- var h2 = sh / 2;
-
- var vmlStr = [];
-
- var W = 10;
- var H = 10;
-
- // For some reason that I've now forgotten, using divs didn't work
- vmlStr.push(' ' ,
- '',
- '');
-
- this.element_.insertAdjacentHTML("BeforeEnd",
- vmlStr.join(""));
- };
-
- contextPrototype.stroke = function(aFill) {
- var lineStr = [];
- var lineOpen = false;
- var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
- var color = a[0];
- var opacity = a[1] * this.globalAlpha;
-
- var W = 10;
- var H = 10;
-
- lineStr.push(' max.x) {
- max.x = c.x;
- }
- if (min.y == null || c.y < min.y) {
- min.y = c.y;
- }
- if (max.y == null || c.y > max.y) {
- max.y = c.y;
- }
- }
- }
- lineStr.push(' ">');
-
- if (typeof this.fillStyle == "object") {
- var focus = {x: "50%", y: "50%"};
- var width = (max.x - min.x);
- var height = (max.y - min.y);
- var dimension = (width > height) ? width : height;
-
- focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
- focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
-
- var colors = [];
-
- // inside radius (%)
- if (this.fillStyle.type_ == "gradientradial") {
- var inside = (this.fillStyle.radius1_ / dimension * 100);
-
- // percentage that outside radius exceeds inside radius
- var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
- } else {
- var inside = 0;
- var expansion = 100;
- }
-
- var insidecolor = {offset: null, color: null};
- var outsidecolor = {offset: null, color: null};
-
- // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
- // won't interpret it correctly
- this.fillStyle.colors_.sort(function (cs1, cs2) {
- return cs1.offset - cs2.offset;
- });
-
- for (var i = 0; i < this.fillStyle.colors_.length; i++) {
- var fs = this.fillStyle.colors_[i];
-
- colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
-
- if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
- insidecolor.offset = fs.offset;
- insidecolor.color = fs.color;
- }
-
- if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
- outsidecolor.offset = fs.offset;
- outsidecolor.color = fs.color;
- }
- }
- colors.pop();
-
- lineStr.push('');
- } else if (aFill) {
- lineStr.push('');
- } else {
- lineStr.push(
- ''
- );
- }
-
- lineStr.push("");
-
- this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
-
- //this.currentPath_ = [];
- };
-
- contextPrototype.fill = function() {
- this.stroke(true);
- }
-
- contextPrototype.closePath = function() {
- this.currentPath_.push({type: "close"});
- };
-
- /**
- * @private
- */
- contextPrototype.getCoords_ = function(aX, aY) {
- return {
- x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
- y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
- }
- };
-
- contextPrototype.save = function() {
- var o = {};
- copyState(this, o);
- this.aStack_.push(o);
- this.mStack_.push(this.m_);
- this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
- };
-
- contextPrototype.restore = function() {
- copyState(this.aStack_.pop(), this);
- this.m_ = this.mStack_.pop();
- };
-
- contextPrototype.translate = function(aX, aY) {
- var m1 = [
- [1, 0, 0],
- [0, 1, 0],
- [aX, aY, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- contextPrototype.rotate = function(aRot) {
- var c = mc(aRot);
- var s = ms(aRot);
-
- var m1 = [
- [c, s, 0],
- [-s, c, 0],
- [0, 0, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- contextPrototype.scale = function(aX, aY) {
- this.arcScaleX_ *= aX;
- this.arcScaleY_ *= aY;
- var m1 = [
- [aX, 0, 0],
- [0, aY, 0],
- [0, 0, 1]
- ];
-
- this.m_ = matrixMultiply(m1, this.m_);
- };
-
- /******** STUBS ********/
- contextPrototype.clip = function() {
- // TODO: Implement
- };
-
- contextPrototype.arcTo = function() {
- // TODO: Implement
- };
-
- contextPrototype.createPattern = function() {
- return new CanvasPattern_;
- };
-
- // Gradient / Pattern Stubs
- function CanvasGradient_(aType) {
- this.type_ = aType;
- this.radius1_ = 0;
- this.radius2_ = 0;
- this.colors_ = [];
- this.focus_ = {x: 0, y: 0};
- }
-
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
- aColor = processStyle(aColor);
- this.colors_.push({offset: 1-aOffset, color: aColor});
- };
-
- function CanvasPattern_() {}
-
- // set up externs
- G_vmlCanvasManager = G_vmlCanvasManager_;
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
- CanvasGradient = CanvasGradient_;
- CanvasPattern = CanvasPattern_;
-
-})();
-
-} // if
diff --git a/excanvas.js b/excanvas.js
index 6764d58..79f3af7 100644
--- a/excanvas.js
+++ b/excanvas.js
@@ -1 +1,785 @@
-eval(function(p,a,c,k,e,d){e=function(c){return(c35?String.fromCharCode(c+29):c.toString(36))};if(!''.replace(/^/,String)){while(c--){d[e(c)]=k[c]||e(c)}k=[function(e){return d[e]}];e=function(){return'\\w+'};c=1};while(c--){if(k[c]){p=p.replace(new RegExp('\\b'+e(c)+'\\b','g'),k[c])}}return p}('r(!3S.35){(g(){f m=2E;f u=m.2P;f 1W=m.5v;f 1V=m.4N;f Z=10;f 1h=Z/2;f 2N={3o:g(3D){f 17=3D||5w;r(/5C/.4Q(4R.4S)&&!3S.5o){f 3l=b;17.2L("4T",g(){3l.3j(17)})}},3j:g(17){r(17.4V=="4W"){r(!17.3r["V"]){17.3r.4X("V","4F:4n-4o-4m:52")}f 3i=17.53();3i.55="2B{4e:56-47;3Z:40;"+"58-59:3x;C:5a;B:4G}"+"V\\\\:*{5d:5Q(#3R#5e)}";f 2b=17.5g("2B");14(f i=0;i<2b.1i;i++){r(!2b[i].29){b.3s(2b[i])}}}},3t:g(k){f 2a=k.2a;f 2I=k.3W.3X(2a);r(2a.5K(-2)!="/>"){f 23="/"+k.23;f 1o;5J((1o=k.5j)&&1o.23!=23){1o.3Q()}r(1o){1o.3Q()}}k.5l.5m(2I,k);J 2I},3s:g(k){k=b.3t(k);k.29=g(){r(b.2H){J b.2H}J b.2H=1X 26(b)};k.2L(\'5p\',3w);k.2L(\'5q\',3z);f 1f=k.2F;r(1f.C&&1f.C.3v){k.P.C=1f.C.22+"O"}L{k.C=k.2v}r(1f.B&&1f.B.3v){k.P.B=1f.B.22+"O"}L{k.B=k.2T}J k}};g 3w(e){f k=e.3B;3P(e.5t){1N\'C\':k.P.C=k.2F.C.22+"O";k.29().2h();3y;1N\'B\':k.P.B=k.2F.B.22+"O";k.29().2h();3y}}g 3z(e){f k=e.3B;r(k.2C){k.2C.P.C=k.2v+\'O\';k.2C.P.B=k.2T+\'O\'}}2N.3o();f 2M=[];14(f i=0;i<16;i++){14(f j=0;j<16;j++){2M[i*16+j]=i.3E(16)+j.3E(16)}}g 1Q(){J[[1,0,0],[0,1,0],[0,0,1]]}g 1D(19,3G){f 2J=1Q();14(f x=0;x<3;x++){14(f y=0;y<3;y++){f 2A=0;14(f z=0;z<3;z++){2A+=19[x][z]*3G[z][y]}2J[x][y]=2A}}J 2J}g 2m(N,S){S.M=N.M;S.1n=N.1n;S.1R=N.1R;S.1J=N.1J;S.27=N.27;S.3H=N.3H;S.3I=N.3I;S.3J=N.3J;S.3K=N.3K;S.24=N.24;S.1w=N.1w;S.1l=N.1l}g 2K(18){f 1G,2O=1;18=5D(18);r(18.3m(0,3)=="5F"){f 2z=18.3L("(",3);f 3N=18.3L(")",2z+1);f 2e=18.3m(2z+1,3N).5H(",");1G="#";14(f i=0;i<3;i++){1G+=2M[5I(2e[i])]}r((2e.1i==4)&&(18.5L(3,1)=="a")){2O=2e[3]}}L{1G=18}J[1G,2O]}g 3p(1n){3P(1n){1N"3V":J"5O";1N"2P":J"2P";1N"3T":3R:J"3T"}}g 26(1t){b.A=1Q();b.2W=[];b.2Q=[];b.X=[];b.24="#3U";b.M="#3U";b.1J=1;b.1R="5P";b.1n="3V";b.27=Z*1;b.3u=1;b.2B=1t;f k=1t.3W.3X(\'5R\');k.P.C=1t.2v+\'O\';k.P.B=1t.2T+\'O\';k.P.3Z=\'40\';k.P.2G=\'2D\';1t.43(k);b.25=k;b.1w=1;b.1l=1};f v=26.33;v.2h=g(){b.25.44="";b.X=[]};v.2l=g(){b.X=[]};v.1v=g(n,q){b.X.t({Q:"1v",x:n,y:q});b.1A=n;b.1y=q};v.T=g(n,q){b.X.t({Q:"T",x:n,y:q});b.1A=n;b.1y=q};v.2f=g(2Y,2Z,30,31,n,q){b.X.t({Q:"2f",1I:2Y,1F:2Z,28:30,2g:31,x:n,y:q});b.1A=n;b.1y=q};v.45=g(3g,32,n,q){f 1I=b.1A+2.0/3.0*(3g-b.1A);f 1F=b.1y+2.0/3.0*(32-b.1y);f 28=1I+(n-b.1A)/3.0;f 2g=1F+(q-b.1y)/3.0;b.2f(1I,1F,28,2g,n,q)};v.46=g(n,q,1c,2j,2r,2n){1c*=Z;f 34=2n?"3Y":"41";f 1j=n+(1V(2j)*1c)-1h;f 1U=q+(1W(2j)*1c)-1h;f 1L=n+(1V(2r)*1c)-1h;f 1S=q+(1W(2r)*1c)-1h;r(1j==1L&&!2n){1j+=0.4h}b.X.t({Q:34,x:n,y:q,1M:1c,1j:1j,1U:1U,1L:1L,1S:1S})};v.4b=g(n,q,11,Y){b.1v(n,q);b.T(n+11,q);b.T(n+11,q+Y);b.T(n,q+Y);b.1Y()};v.4c=g(n,q,11,Y){b.2l();b.1v(n,q);b.T(n+11,q);b.T(n+11,q+Y);b.T(n,q+Y);b.1Y();b.2d()};v.4d=g(n,q,11,Y){b.2l();b.1v(n,q);b.T(n+11,q);b.T(n+11,q+Y);b.T(n,q+Y);b.1Y();b.2c()};v.4f=g(2R,2S,2X,36){f 13=1X 1B("13");J 13};v.4g=g(2R,2S,37,2X,36,39){f 13=1X 1B("3a");13.2p=37;13.2t=39;13.1P.x=2R;13.1P.y=2S;J 13};v.4j=g(U,4k){f 1b,1a,1d,1g,1q,1u,1k,1s;f 3c=U.1x.C;f 3d=U.1x.B;U.1x.C=\'3b\';U.1x.B=\'3b\';f w=U.C;f h=U.B;U.1x.C=3c;U.1x.B=3d;r(F.1i==3){1b=F[1];1a=F[2];1q=1u=0;1k=1d=w;1s=1g=h}L r(F.1i==5){1b=F[1];1a=F[2];1d=F[3];1g=F[4];1q=1u=0;1k=w;1s=h}L r(F.1i==9){1q=F[1];1u=F[2];1k=F[3];1s=F[4];1b=F[5];1a=F[6];1d=F[7];1g=F[8]}L{4q"4r 4s 4t F"}f d=b.R(1b,1a);f 4u=1k/2;f 4v=1s/2;f 1m=[];f W=10;f H=10;1m.t(\' \',\'\',\'\');b.25.3F("5i",1m.21(""))};v.2d=g(1C){f G=[];f 5k=3M;f a=2K(1C?b.M:b.24);f E=a[0];f 1e=a[1]*b.3u;f W=10;f H=10;G.t(\'D.x){D.x=c.x}r(12.y==K||c.y<12.y){12.y=c.y}r(D.y==K||c.y>D.y){D.y=c.y}}}G.t(\' ">\');r(48 b.M=="49"){f 1E={x:"50%",y:"50%"};f C=(D.x-12.x);f B=(D.y-12.y);f 2o=(C>B)?C:B;1E.x=u((b.M.1P.x/C)*1O+50)+"%";1E.y=u((b.M.1P.y/B)*1O+50)+"%";f 1K=[];r(b.M.2k=="3a"){f 1T=(b.M.2p/2o*1O);f 2u=(b.M.2t/2o*1O)-1T}L{f 1T=0;f 2u=1O}f 1r={I:K,E:K};f 1p={I:K,E:K};b.M.1H.4l(g(3e,3f){J 3e.I-3f.I});14(f i=0;i1r.I||1r.I==K){1r.I=15.I;1r.E=15.E}r(15.I<1p.I||1p.I==K){1p.I=15.I;1p.E=15.E}}1K.2s();G.t(\'\')}L r(1C){G.t(\'\')}L{G.t(\'\')}G.t("");b.25.3F("5x",G.21(""))};v.2c=g(){b.2d(5M)}v.1Y=g(){b.X.t({Q:"42"})};v.R=g(n,q){J{x:Z*(n*b.A[0][0]+q*b.A[1][0]+b.A[2][0])-1h,y:Z*(n*b.A[0][1]+q*b.A[1][1]+b.A[2][1])-1h}};v.4a=g(){f o={};2m(b,o);b.2Q.t(o);b.2W.t(b.A);b.A=1D(1Q(),b.A)};v.4i=g(){2m(b.2Q.2s(),b);b.A=b.2W.2s()};v.4p=g(n,q){f 19=[[1,0,0],[0,1,0],[n,q,1]];b.A=1D(19,b.A)};v.4w=g(2y){f c=1V(2y);f s=1W(2y);f 19=[[c,s,0],[-s,c,0],[0,0,1]];b.A=1D(19,b.A)};v.4U=g(n,q){b.1w*=n;b.1l*=q;f 19=[[n,0,0],[0,q,0],[0,0,1]];b.A=1D(19,b.A)};v.3O=g(){};v.5N=g(){};v.5S=g(){J 1X 2U};g 1B(38){b.2k=38;b.2p=0;b.2t=0;b.1H=[];b.1P={x:0,y:0}}1B.33.5h=g(3h,20){20=2K(20);b.1H.t({I:1-3h,E:20})};g 2U(){}5B=2N;35=26;5c=1B;4x=2U})()}',62,365,'|||||||||||this||||var|function||||el|||aX|||aY|if||push|mr|contextPrototype|||||m_|height|width|max|color|arguments|lineStr||offset|return|null|else|fillStyle|o1|px|style|type|getCoords_|o2|lineTo|image|g_vml_||currentPath_|aHeight|||aWidth|min|gradient|for|fs||doc|styleString|m1|dy|dx|aRadius|dw|opacity|attrs|dh|Z2|length|xStart|sw|arcScaleY_|vmlStr|lineCap|ns|outsidecolor|sx|insidecolor|sh|surfaceElement|sy|moveTo|arcScaleX_|runtimeStyle|currentY_|c2|currentX_|CanvasGradient_|aFill|matrixMultiply|focus|cp1y|str|colors_|cp1x|lineWidth|colors|xEnd|radius|case|100|focus_|createMatrixIdentity|lineJoin|yEnd|inside|yStart|mc|ms|new|closePath|filter|aColor|join|nodeValue|tagName|strokeStyle|element_|CanvasRenderingContext2D_|miterLimit|cp2x|getContext|outerHTML|els|fill|stroke|guts|bezierCurveTo|cp2y|clearRect|cStart|aStartAngle|type_|beginPath|copyState|aClockwise|dimension|radius1_|cEnd|aEndAngle|pop|radius2_|expansion|clientWidth|c3|c4|aRot|start|sum|canvas|firstChild|absolute|Math|attributes|position|context_|newEl|result|processStyle|attachEvent|dec2hex|G_vmlCanvasManager_|alpha|round|aStack_|aX0|aY0|clientHeight|CanvasPattern_|c1|mStack_|aX1|aCP1x|aCP1y|aCP2x|aCP2y|aCPy|prototype|arcType|CanvasRenderingContext2D|aY1|aR0|aType|aR1|gradientradial|auto|oldRuntimeWidth|oldRuntimeHeight|cs1|cs2|aCPx|aOffset|ss|init_|src|self|substring|coordsize|init|processLineCap|group|namespaces|initElement|fixElement_|globalAlpha|specified|onPropertyChange|left|break|onResize|shape|srcElement|coordorigin|opt_doc|toString|insertAdjacentHTML|m2|shadowBlur|shadowColor|shadowOffsetX|shadowOffsetY|indexOf|false|end|clip|switch|removeNode|default|window|square|000|butt|ownerDocument|createElement|at|overflow|hidden|wa|close|appendChild|innerHTML|quadraticCurveTo|arc|block|typeof|object|save|rect|strokeRect|fillRect|display|createLinearGradient|createRadialGradient|125|restore|drawImage|var_args|sort|com|schemas|microsoft|translate|throw|Invalid|number|of|w2|h2|rotate|CanvasPattern|M11|M12|M21|M22|Dx|Dy|color2|urn|150px|padding|focusposition|progid|DXImageTransform|Microsoft|Matrix|cos|sizingmethod|top|test|navigator|userAgent|onreadystatechange|scale|readyState|complete|add|cropleft|joinstyle||croptop|vml|createStyleSheet|cropright|cssText|inline|miterlimit|text|align|300px|cropbottom|CanvasGradient|behavior|VML|endcap|getElementsByTagName|addColorStop|BeforeEnd|nextSibling|lineOpen|parentNode|replaceChild|weight|opera|onpropertychange|onresize|fillcolor|filled|propertyName|Boolean|sin|document|beforeEnd|stroked|strokeweight|strokecolor|G_vmlCanvasManager|MSIE|String|path|rgb|newSeq|split|Number|while|slice|substr|true|arcTo|flat|miter|url|div|createPattern'.split('|'),0,{}))
+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+// Known Issues:
+//
+// * Patterns are not implemented.
+// * Radial gradient are not implemented. The VML version of these look very
+// different from the canvas one.
+// * Clipping paths are not implemented.
+// * Coordsize. The width and height attribute have higher priority than the
+// width and height style values which isn't correct.
+// * Painting mode isn't implemented.
+// * Canvas width/height should is using content-box by default. IE in
+// Quirks mode will draw the canvas using border-box. Either change your
+// doctype to HTML5
+// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
+// or use Box Sizing Behavior from WebFX
+// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Optimize. There is always room for speed improvements.
+
+// only add this code if we do not already have a canvas implementation
+if (!window.CanvasRenderingContext2D) {
+
+(function () {
+
+ // alias some functions to make (compiled) code shorter
+ var m = Math;
+ var mr = m.round;
+ var ms = m.sin;
+ var mc = m.cos;
+
+ // this is used for sub pixel precision
+ var Z = 10;
+ var Z2 = Z / 2;
+
+ var G_vmlCanvasManager_ = {
+ init: function (opt_doc) {
+ var doc = opt_doc || document;
+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
+ var self = this;
+ doc.attachEvent("onreadystatechange", function () {
+ self.init_(doc);
+ });
+ }
+ },
+
+ init_: function (doc) {
+ if (doc.readyState == "complete") {
+ // create xmlns
+ if (!doc.namespaces["g_vml_"]) {
+ doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
+ }
+
+ // setup default css
+ var ss = doc.createStyleSheet();
+ ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
+ // default size is 300x150 in Gecko and Opera
+ "text-align:left;width:300px;height:150px}" +
+ "g_vml_\\:*{behavior:url(#default#VML)}";
+
+ // find all canvas elements
+ var els = doc.getElementsByTagName("canvas");
+ for (var i = 0; i < els.length; i++) {
+ if (!els[i].getContext) {
+ this.initElement(els[i]);
+ }
+ }
+ }
+ },
+
+ fixElement_: function (el) {
+ // in IE before version 5.5 we would need to add HTML: to the tag name
+ // but we do not care about IE before version 6
+ var outerHTML = el.outerHTML;
+
+ var newEl = el.ownerDocument.createElement(outerHTML);
+ // if the tag is still open IE has created the children as siblings and
+ // it has also created a tag with the name "/FOO"
+ if (outerHTML.slice(-2) != "/>") {
+ var tagName = "/" + el.tagName;
+ var ns;
+ // remove content
+ while ((ns = el.nextSibling) && ns.tagName != tagName) {
+ ns.removeNode();
+ }
+ // remove the incorrect closing tag
+ if (ns) {
+ ns.removeNode();
+ }
+ }
+ el.parentNode.replaceChild(newEl, el);
+ return newEl;
+ },
+
+ /**
+ * Public initializes a canvas element so that it can be used as canvas
+ * element from now on. This is called automatically before the page is
+ * loaded but if you are creating elements using createElement you need to
+ * make sure this is called on the element.
+ * @param {HTMLElement} el The canvas element to initialize.
+ * @return {HTMLElement} the element that was created.
+ */
+ initElement: function (el) {
+ el = this.fixElement_(el);
+ el.getContext = function () {
+ if (this.context_) {
+ return this.context_;
+ }
+ return this.context_ = new CanvasRenderingContext2D_(this);
+ };
+
+ // do not use inline function because that will leak memory
+ el.attachEvent('onpropertychange', onPropertyChange);
+ el.attachEvent('onresize', onResize);
+
+ var attrs = el.attributes;
+ if (attrs.width && attrs.width.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setWidth_(attrs.width.nodeValue);
+ el.style.width = attrs.width.nodeValue + "px";
+ } else {
+ el.width = el.clientWidth;
+ }
+ if (attrs.height && attrs.height.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setHeight_(attrs.height.nodeValue);
+ el.style.height = attrs.height.nodeValue + "px";
+ } else {
+ el.height = el.clientHeight;
+ }
+ //el.getContext().setCoordsize_()
+ return el;
+ }
+ };
+
+ function onPropertyChange(e) {
+ var el = e.srcElement;
+
+ switch (e.propertyName) {
+ case 'width':
+ el.style.width = el.attributes.width.nodeValue + "px";
+ el.getContext().clearRect();
+ break;
+ case 'height':
+ el.style.height = el.attributes.height.nodeValue + "px";
+ el.getContext().clearRect();
+ break;
+ }
+ }
+
+ function onResize(e) {
+ var el = e.srcElement;
+ if (el.firstChild) {
+ el.firstChild.style.width = el.clientWidth + 'px';
+ el.firstChild.style.height = el.clientHeight + 'px';
+ }
+ }
+
+ G_vmlCanvasManager_.init();
+
+ // precompute "00" to "FF"
+ var dec2hex = [];
+ for (var i = 0; i < 16; i++) {
+ for (var j = 0; j < 16; j++) {
+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
+ }
+ }
+
+ function createMatrixIdentity() {
+ return [
+ [1, 0, 0],
+ [0, 1, 0],
+ [0, 0, 1]
+ ];
+ }
+
+ function matrixMultiply(m1, m2) {
+ var result = createMatrixIdentity();
+
+ for (var x = 0; x < 3; x++) {
+ for (var y = 0; y < 3; y++) {
+ var sum = 0;
+
+ for (var z = 0; z < 3; z++) {
+ sum += m1[x][z] * m2[z][y];
+ }
+
+ result[x][y] = sum;
+ }
+ }
+ return result;
+ }
+
+ function copyState(o1, o2) {
+ o2.fillStyle = o1.fillStyle;
+ o2.lineCap = o1.lineCap;
+ o2.lineJoin = o1.lineJoin;
+ o2.lineWidth = o1.lineWidth;
+ o2.miterLimit = o1.miterLimit;
+ o2.shadowBlur = o1.shadowBlur;
+ o2.shadowColor = o1.shadowColor;
+ o2.shadowOffsetX = o1.shadowOffsetX;
+ o2.shadowOffsetY = o1.shadowOffsetY;
+ o2.strokeStyle = o1.strokeStyle;
+ o2.arcScaleX_ = o1.arcScaleX_;
+ o2.arcScaleY_ = o1.arcScaleY_;
+ }
+
+ function processStyle(styleString) {
+ var str, alpha = 1;
+
+ styleString = String(styleString);
+ if (styleString.substring(0, 3) == "rgb") {
+ var start = styleString.indexOf("(", 3);
+ var end = styleString.indexOf(")", start + 1);
+ var guts = styleString.substring(start + 1, end).split(",");
+
+ str = "#";
+ for (var i = 0; i < 3; i++) {
+ str += dec2hex[Number(guts[i])];
+ }
+
+ if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
+ alpha = guts[3];
+ }
+ } else {
+ str = styleString;
+ }
+
+ return [str, alpha];
+ }
+
+ function processLineCap(lineCap) {
+ switch (lineCap) {
+ case "butt":
+ return "flat";
+ case "round":
+ return "round";
+ case "square":
+ default:
+ return "square";
+ }
+ }
+
+ /**
+ * This class implements CanvasRenderingContext2D interface as described by
+ * the WHATWG.
+ * @param {HTMLElement} surfaceElement The element that the 2D context should
+ * be associated with
+ */
+ function CanvasRenderingContext2D_(surfaceElement) {
+ this.m_ = createMatrixIdentity();
+
+ this.mStack_ = [];
+ this.aStack_ = [];
+ this.currentPath_ = [];
+
+ // Canvas context properties
+ this.strokeStyle = "#000";
+ this.fillStyle = "#000";
+
+ this.lineWidth = 1;
+ this.lineJoin = "miter";
+ this.lineCap = "butt";
+ this.miterLimit = Z * 1;
+ this.globalAlpha = 1;
+ this.canvas = surfaceElement;
+
+ var el = surfaceElement.ownerDocument.createElement('div');
+ el.style.width = surfaceElement.clientWidth + 'px';
+ el.style.height = surfaceElement.clientHeight + 'px';
+ el.style.overflow = 'hidden';
+ el.style.position = 'absolute';
+ surfaceElement.appendChild(el);
+
+ this.element_ = el;
+ this.arcScaleX_ = 1;
+ this.arcScaleY_ = 1;
+ };
+
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
+ contextPrototype.clearRect = function() {
+ this.element_.innerHTML = "";
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.beginPath = function() {
+ // TODO: Branch current matrix so that save/restore has no effect
+ // as per safari docs.
+
+ this.currentPath_ = [];
+ };
+
+ contextPrototype.moveTo = function(aX, aY) {
+ this.currentPath_.push({type: "moveTo", x: aX, y: aY});
+ this.currentX_ = aX;
+ this.currentY_ = aY;
+ };
+
+ contextPrototype.lineTo = function(aX, aY) {
+ this.currentPath_.push({type: "lineTo", x: aX, y: aY});
+ this.currentX_ = aX;
+ this.currentY_ = aY;
+ };
+
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
+ aCP2x, aCP2y,
+ aX, aY) {
+ this.currentPath_.push({type: "bezierCurveTo",
+ cp1x: aCP1x,
+ cp1y: aCP1y,
+ cp2x: aCP2x,
+ cp2y: aCP2y,
+ x: aX,
+ y: aY});
+ this.currentX_ = aX;
+ this.currentY_ = aY;
+ };
+
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
+ // the following is lifted almost directly from
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
+ var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
+ var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
+ var cp2x = cp1x + (aX - this.currentX_) / 3.0;
+ var cp2y = cp1y + (aY - this.currentY_) / 3.0;
+ this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
+ };
+
+ contextPrototype.arc = function(aX, aY, aRadius,
+ aStartAngle, aEndAngle, aClockwise) {
+ aRadius *= Z;
+ var arcType = aClockwise ? "at" : "wa";
+
+ var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
+ var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
+
+ var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
+ var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
+
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
+ if (xStart == xEnd && !aClockwise) {
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
+ // that can be represented in binary
+ }
+
+ this.currentPath_.push({type: arcType,
+ x: aX,
+ y: aY,
+ radius: aRadius,
+ xStart: xStart,
+ yStart: yStart,
+ xEnd: xEnd,
+ yEnd: yEnd});
+
+ };
+
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ };
+
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
+ // Will destroy any existing path (same as FF behaviour)
+ this.beginPath();
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.stroke();
+ };
+
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
+ // Will destroy any existing path (same as FF behaviour)
+ this.beginPath();
+ this.moveTo(aX, aY);
+ this.lineTo(aX + aWidth, aY);
+ this.lineTo(aX + aWidth, aY + aHeight);
+ this.lineTo(aX, aY + aHeight);
+ this.closePath();
+ this.fill();
+ };
+
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
+ var gradient = new CanvasGradient_("gradient");
+ return gradient;
+ };
+
+ contextPrototype.createRadialGradient = function(aX0, aY0,
+ aR0, aX1,
+ aY1, aR1) {
+ var gradient = new CanvasGradient_("gradientradial");
+ gradient.radius1_ = aR0;
+ gradient.radius2_ = aR1;
+ gradient.focus_.x = aX0;
+ gradient.focus_.y = aY0;
+ return gradient;
+ };
+
+ contextPrototype.drawImage = function (image, var_args) {
+ var dx, dy, dw, dh, sx, sy, sw, sh;
+
+ // to find the original width we overide the width and height
+ var oldRuntimeWidth = image.runtimeStyle.width;
+ var oldRuntimeHeight = image.runtimeStyle.height;
+ image.runtimeStyle.width = 'auto';
+ image.runtimeStyle.height = 'auto';
+
+ // get the original size
+ var w = image.width;
+ var h = image.height;
+
+ // and remove overides
+ image.runtimeStyle.width = oldRuntimeWidth;
+ image.runtimeStyle.height = oldRuntimeHeight;
+
+ if (arguments.length == 3) {
+ dx = arguments[1];
+ dy = arguments[2];
+ sx = sy = 0;
+ sw = dw = w;
+ sh = dh = h;
+ } else if (arguments.length == 5) {
+ dx = arguments[1];
+ dy = arguments[2];
+ dw = arguments[3];
+ dh = arguments[4];
+ sx = sy = 0;
+ sw = w;
+ sh = h;
+ } else if (arguments.length == 9) {
+ sx = arguments[1];
+ sy = arguments[2];
+ sw = arguments[3];
+ sh = arguments[4];
+ dx = arguments[5];
+ dy = arguments[6];
+ dw = arguments[7];
+ dh = arguments[8];
+ } else {
+ throw "Invalid number of arguments";
+ }
+
+ var d = this.getCoords_(dx, dy);
+
+ var w2 = sw / 2;
+ var h2 = sh / 2;
+
+ var vmlStr = [];
+
+ var W = 10;
+ var H = 10;
+
+ // For some reason that I've now forgotten, using divs didn't work
+ vmlStr.push(' ' ,
+ '',
+ '');
+
+ this.element_.insertAdjacentHTML("BeforeEnd",
+ vmlStr.join(""));
+ };
+
+ contextPrototype.stroke = function(aFill) {
+ var lineStr = [];
+ var lineOpen = false;
+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
+ var color = a[0];
+ var opacity = a[1] * this.globalAlpha;
+
+ var W = 10;
+ var H = 10;
+
+ lineStr.push(' max.x) {
+ max.x = c.x;
+ }
+ if (min.y == null || c.y < min.y) {
+ min.y = c.y;
+ }
+ if (max.y == null || c.y > max.y) {
+ max.y = c.y;
+ }
+ }
+ }
+ lineStr.push(' ">');
+
+ if (typeof this.fillStyle == "object") {
+ var focus = {x: "50%", y: "50%"};
+ var width = (max.x - min.x);
+ var height = (max.y - min.y);
+ var dimension = (width > height) ? width : height;
+
+ focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
+ focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
+
+ var colors = [];
+
+ // inside radius (%)
+ if (this.fillStyle.type_ == "gradientradial") {
+ var inside = (this.fillStyle.radius1_ / dimension * 100);
+
+ // percentage that outside radius exceeds inside radius
+ var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
+ } else {
+ var inside = 0;
+ var expansion = 100;
+ }
+
+ var insidecolor = {offset: null, color: null};
+ var outsidecolor = {offset: null, color: null};
+
+ // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
+ // won't interpret it correctly
+ this.fillStyle.colors_.sort(function (cs1, cs2) {
+ return cs1.offset - cs2.offset;
+ });
+
+ for (var i = 0; i < this.fillStyle.colors_.length; i++) {
+ var fs = this.fillStyle.colors_[i];
+
+ colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
+
+ if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
+ insidecolor.offset = fs.offset;
+ insidecolor.color = fs.color;
+ }
+
+ if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
+ outsidecolor.offset = fs.offset;
+ outsidecolor.color = fs.color;
+ }
+ }
+ colors.pop();
+
+ lineStr.push('');
+ } else if (aFill) {
+ lineStr.push('');
+ } else {
+ lineStr.push(
+ ''
+ );
+ }
+
+ lineStr.push("");
+
+ this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
+
+ //this.currentPath_ = [];
+ };
+
+ contextPrototype.fill = function() {
+ this.stroke(true);
+ }
+
+ contextPrototype.closePath = function() {
+ this.currentPath_.push({type: "close"});
+ };
+
+ /**
+ * @private
+ */
+ contextPrototype.getCoords_ = function(aX, aY) {
+ return {
+ x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
+ y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
+ }
+ };
+
+ contextPrototype.save = function() {
+ var o = {};
+ copyState(this, o);
+ this.aStack_.push(o);
+ this.mStack_.push(this.m_);
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
+ };
+
+ contextPrototype.restore = function() {
+ copyState(this.aStack_.pop(), this);
+ this.m_ = this.mStack_.pop();
+ };
+
+ contextPrototype.translate = function(aX, aY) {
+ var m1 = [
+ [1, 0, 0],
+ [0, 1, 0],
+ [aX, aY, 1]
+ ];
+
+ this.m_ = matrixMultiply(m1, this.m_);
+ };
+
+ contextPrototype.rotate = function(aRot) {
+ var c = mc(aRot);
+ var s = ms(aRot);
+
+ var m1 = [
+ [c, s, 0],
+ [-s, c, 0],
+ [0, 0, 1]
+ ];
+
+ this.m_ = matrixMultiply(m1, this.m_);
+ };
+
+ contextPrototype.scale = function(aX, aY) {
+ this.arcScaleX_ *= aX;
+ this.arcScaleY_ *= aY;
+ var m1 = [
+ [aX, 0, 0],
+ [0, aY, 0],
+ [0, 0, 1]
+ ];
+
+ this.m_ = matrixMultiply(m1, this.m_);
+ };
+
+ /******** STUBS ********/
+ contextPrototype.clip = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.arcTo = function() {
+ // TODO: Implement
+ };
+
+ contextPrototype.createPattern = function() {
+ return new CanvasPattern_;
+ };
+
+ // Gradient / Pattern Stubs
+ function CanvasGradient_(aType) {
+ this.type_ = aType;
+ this.radius1_ = 0;
+ this.radius2_ = 0;
+ this.colors_ = [];
+ this.focus_ = {x: 0, y: 0};
+ }
+
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
+ aColor = processStyle(aColor);
+ this.colors_.push({offset: 1-aOffset, color: aColor});
+ };
+
+ function CanvasPattern_() {}
+
+ // set up externs
+ G_vmlCanvasManager = G_vmlCanvasManager_;
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
+ CanvasGradient = CanvasGradient_;
+ CanvasPattern = CanvasPattern_;
+
+})();
+
+} // if