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@ -28,80 +28,101 @@
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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// or use Box Sizing Behavior from WebFX
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// or use Box Sizing Behavior from WebFX
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// * Non uniform scaling does not correctly scale strokes.
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// * Optimize. There is always room for speed improvements.
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// * Optimize. There is always room for speed improvements.
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// only add this code if we do not already have a canvas implementation
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// Only add this code if we do not already have a canvas implementation
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if (!window.CanvasRenderingContext2D) {
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if (!document.createElement('canvas').getContext) {
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(function () {
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(function() {
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// alias some functions to make (compiled) code shorter
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// alias some functions to make (compiled) code shorter
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var m = Math;
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var m = Math;
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var mr = m.round;
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var mr = m.round;
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var ms = m.sin;
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var ms = m.sin;
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var mc = m.cos;
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var mc = m.cos;
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var abs = m.abs;
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var sqrt = m.sqrt;
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// this is used for sub pixel precision
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// this is used for sub pixel precision
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var Z = 10;
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var Z = 10;
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var Z2 = Z / 2;
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var Z2 = Z / 2;
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/**
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* This funtion is assigned to the <canvas> elements as element.getContext().
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* @this {HTMLElement}
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* @return {CanvasRenderingContext2D_}
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*/
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function getContext() {
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return this.context_ ||
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(this.context_ = new CanvasRenderingContext2D_(this));
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}
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var slice = Array.prototype.slice;
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/**
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* Binds a function to an object. The returned function will always use the
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* passed in {@code obj} as {@code this}.
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*
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* Example:
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*
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* g = bind(f, obj, a, b)
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* g(c, d) // will do f.call(obj, a, b, c, d)
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*
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* @param {Function} f The function to bind the object to
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* @param {Object} obj The object that should act as this when the function
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* is called
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* @param {*} var_args Rest arguments that will be used as the initial
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* arguments when the function is called
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* @return {Function} A new function that has bound this
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*/
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function bind(f, obj, var_args) {
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var a = slice.call(arguments, 2);
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return function() {
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return f.apply(obj, a.concat(slice.call(arguments)));
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};
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}
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var G_vmlCanvasManager_ = {
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var G_vmlCanvasManager_ = {
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init: function (opt_doc) {
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init: function(opt_doc) {
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var doc = opt_doc || document;
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if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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var self = this;
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var doc = opt_doc || document;
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doc.attachEvent("onreadystatechange", function () {
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// Create a dummy element so that IE will allow canvas elements to be
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self.init_(doc);
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// recognized.
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});
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doc.createElement('canvas');
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doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
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}
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}
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},
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},
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init_: function (doc) {
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init_: function(doc) {
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if (doc.readyState == "complete") {
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// create xmlns
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// create xmlns
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if (!doc.namespaces['g_vml_']) {
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if (!doc.namespaces["g_vml_"]) {
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doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
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doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
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'#default#VML');
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}
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}
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if (!doc.namespaces['g_o_']) {
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doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
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'#default#VML');
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}
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// setup default css
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// Setup default CSS. Only add one style sheet per document
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if (!doc.styleSheets['ex_canvas_']) {
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var ss = doc.createStyleSheet();
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var ss = doc.createStyleSheet();
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ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
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ss.owningElement.id = 'ex_canvas_';
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ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
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// default size is 300x150 in Gecko and Opera
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// default size is 300x150 in Gecko and Opera
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"text-align:left;width:300px;height:150px}" +
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'text-align:left;width:300px;height:150px}' +
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"g_vml_\\:*{behavior:url(#default#VML)}";
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'g_vml_\\:*{behavior:url(#default#VML)}' +
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'g_o_\\:*{behavior:url(#default#VML)}';
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// find all canvas elements
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var els = doc.getElementsByTagName("canvas");
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for (var i = 0; i < els.length; i++) {
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if (!els[i].getContext) {
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this.initElement(els[i]);
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}
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}
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}
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}
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},
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fixElement_: function (el) {
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// find all canvas elements
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// in IE before version 5.5 we would need to add HTML: to the tag name
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var els = doc.getElementsByTagName('canvas');
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// but we do not care about IE before version 6
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for (var i = 0; i < els.length; i++) {
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var outerHTML = el.outerHTML;
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this.initElement(els[i]);
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var newEl = el.ownerDocument.createElement(outerHTML);
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// if the tag is still open IE has created the children as siblings and
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// it has also created a tag with the name "/FOO"
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if (outerHTML.slice(-2) != "/>") {
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var tagName = "/" + el.tagName;
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var ns;
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// remove content
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while ((ns = el.nextSibling) && ns.tagName != tagName) {
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ns.removeNode();
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}
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// remove the incorrect closing tag
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if (ns) {
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ns.removeNode();
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}
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}
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}
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el.parentNode.replaceChild(newEl, el);
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return newEl;
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},
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},
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/**
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/**
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@ -112,35 +133,37 @@ if (!window.CanvasRenderingContext2D) {
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* @param {HTMLElement} el The canvas element to initialize.
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* @param {HTMLElement} el The canvas element to initialize.
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* @return {HTMLElement} the element that was created.
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* @return {HTMLElement} the element that was created.
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*/
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*/
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initElement: function (el) {
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initElement: function(el) {
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el = this.fixElement_(el);
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if (!el.getContext) {
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el.getContext = function () {
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if (this.context_) {
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el.getContext = getContext;
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return this.context_;
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// Remove fallback content. There is no way to hide text nodes so we
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// just remove all childNodes. We could hide all elements and remove
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// text nodes but who really cares about the fallback content.
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el.innerHTML = '';
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// do not use inline function because that will leak memory
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el.attachEvent('onpropertychange', onPropertyChange);
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el.attachEvent('onresize', onResize);
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var attrs = el.attributes;
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if (attrs.width && attrs.width.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setWidth_(attrs.width.nodeValue);
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el.style.width = attrs.width.nodeValue + 'px';
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} else {
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el.width = el.clientWidth;
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}
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}
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return this.context_ = new CanvasRenderingContext2D_(this);
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if (attrs.height && attrs.height.specified) {
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};
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setHeight_(attrs.height.nodeValue);
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// do not use inline function because that will leak memory
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el.style.height = attrs.height.nodeValue + 'px';
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el.attachEvent('onpropertychange', onPropertyChange);
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} else {
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el.attachEvent('onresize', onResize);
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el.height = el.clientHeight;
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}
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var attrs = el.attributes;
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//el.getContext().setCoordsize_()
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if (attrs.width && attrs.width.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setWidth_(attrs.width.nodeValue);
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el.style.width = attrs.width.nodeValue + "px";
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} else {
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el.width = el.clientWidth;
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}
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if (attrs.height && attrs.height.specified) {
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// TODO: use runtimeStyle and coordsize
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// el.getContext().setHeight_(attrs.height.nodeValue);
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el.style.height = attrs.height.nodeValue + "px";
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} else {
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el.height = el.clientHeight;
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}
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}
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//el.getContext().setCoordsize_()
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return el;
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return el;
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}
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}
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};
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};
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@ -150,11 +173,11 @@ if (!window.CanvasRenderingContext2D) {
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switch (e.propertyName) {
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switch (e.propertyName) {
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case 'width':
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case 'width':
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el.style.width = el.attributes.width.nodeValue + "px";
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el.style.width = el.attributes.width.nodeValue + 'px';
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el.getContext().clearRect();
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el.getContext().clearRect();
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break;
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break;
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case 'height':
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case 'height':
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el.style.height = el.attributes.height.nodeValue + "px";
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el.style.height = el.attributes.height.nodeValue + 'px';
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el.getContext().clearRect();
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el.getContext().clearRect();
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break;
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break;
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}
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}
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@ -214,43 +237,45 @@ if (!window.CanvasRenderingContext2D) {
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o2.shadowOffsetX = o1.shadowOffsetX;
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o2.shadowOffsetX = o1.shadowOffsetX;
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o2.shadowOffsetY = o1.shadowOffsetY;
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o2.shadowOffsetY = o1.shadowOffsetY;
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o2.strokeStyle = o1.strokeStyle;
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o2.strokeStyle = o1.strokeStyle;
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o2.globalAlpha = o1.globalAlpha;
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o2.arcScaleX_ = o1.arcScaleX_;
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o2.arcScaleX_ = o1.arcScaleX_;
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o2.arcScaleY_ = o1.arcScaleY_;
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o2.arcScaleY_ = o1.arcScaleY_;
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o2.lineScale_ = o1.lineScale_;
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}
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}
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function processStyle(styleString) {
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function processStyle(styleString) {
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var str, alpha = 1;
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var str, alpha = 1;
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styleString = String(styleString);
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styleString = String(styleString);
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if (styleString.substring(0, 3) == "rgb") {
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if (styleString.substring(0, 3) == 'rgb') {
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var start = styleString.indexOf("(", 3);
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var start = styleString.indexOf('(', 3);
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var end = styleString.indexOf(")", start + 1);
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var end = styleString.indexOf(')', start + 1);
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var guts = styleString.substring(start + 1, end).split(",");
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var guts = styleString.substring(start + 1, end).split(',');
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str = "#";
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str = '#';
|
|
|
|
for (var i = 0; i < 3; i++) {
|
|
|
|
for (var i = 0; i < 3; i++) {
|
|
|
|
str += dec2hex[Number(guts[i])];
|
|
|
|
str += dec2hex[Number(guts[i])];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
|
|
|
|
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
|
|
|
|
alpha = guts[3];
|
|
|
|
alpha = guts[3];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
str = styleString;
|
|
|
|
str = styleString;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return [str, alpha];
|
|
|
|
return {color: str, alpha: alpha};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function processLineCap(lineCap) {
|
|
|
|
function processLineCap(lineCap) {
|
|
|
|
switch (lineCap) {
|
|
|
|
switch (lineCap) {
|
|
|
|
case "butt":
|
|
|
|
case 'butt':
|
|
|
|
return "flat";
|
|
|
|
return 'flat';
|
|
|
|
case "round":
|
|
|
|
case 'round':
|
|
|
|
return "round";
|
|
|
|
return 'round';
|
|
|
|
case "square":
|
|
|
|
case 'square':
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
return "square";
|
|
|
|
return 'square';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@ -260,7 +285,7 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
* @param {HTMLElement} surfaceElement The element that the 2D context should
|
|
|
|
* @param {HTMLElement} surfaceElement The element that the 2D context should
|
|
|
|
* be associated with
|
|
|
|
* be associated with
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
function CanvasRenderingContext2D_(surfaceElement) {
|
|
|
|
function CanvasRenderingContext2D_(surfaceElement) {
|
|
|
|
this.m_ = createMatrixIdentity();
|
|
|
|
this.m_ = createMatrixIdentity();
|
|
|
|
|
|
|
|
|
|
|
|
this.mStack_ = [];
|
|
|
|
this.mStack_ = [];
|
|
|
|
@ -268,12 +293,12 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
this.currentPath_ = [];
|
|
|
|
this.currentPath_ = [];
|
|
|
|
|
|
|
|
|
|
|
|
// Canvas context properties
|
|
|
|
// Canvas context properties
|
|
|
|
this.strokeStyle = "#000";
|
|
|
|
this.strokeStyle = '#000';
|
|
|
|
this.fillStyle = "#000";
|
|
|
|
this.fillStyle = '#000';
|
|
|
|
|
|
|
|
|
|
|
|
this.lineWidth = 1;
|
|
|
|
this.lineWidth = 1;
|
|
|
|
this.lineJoin = "miter";
|
|
|
|
this.lineJoin = 'miter';
|
|
|
|
this.lineCap = "butt";
|
|
|
|
this.lineCap = 'butt';
|
|
|
|
this.miterLimit = Z * 1;
|
|
|
|
this.miterLimit = Z * 1;
|
|
|
|
this.globalAlpha = 1;
|
|
|
|
this.globalAlpha = 1;
|
|
|
|
this.canvas = surfaceElement;
|
|
|
|
this.canvas = surfaceElement;
|
|
|
|
@ -288,67 +313,88 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
this.element_ = el;
|
|
|
|
this.element_ = el;
|
|
|
|
this.arcScaleX_ = 1;
|
|
|
|
this.arcScaleX_ = 1;
|
|
|
|
this.arcScaleY_ = 1;
|
|
|
|
this.arcScaleY_ = 1;
|
|
|
|
|
|
|
|
this.lineScale_ = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var contextPrototype = CanvasRenderingContext2D_.prototype;
|
|
|
|
var contextPrototype = CanvasRenderingContext2D_.prototype;
|
|
|
|
contextPrototype.clearRect = function() {
|
|
|
|
contextPrototype.clearRect = function() {
|
|
|
|
this.element_.innerHTML = "";
|
|
|
|
this.element_.innerHTML = '';
|
|
|
|
this.currentPath_ = [];
|
|
|
|
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.beginPath = function() {
|
|
|
|
contextPrototype.beginPath = function() {
|
|
|
|
// TODO: Branch current matrix so that save/restore has no effect
|
|
|
|
// TODO: Branch current matrix so that save/restore has no effect
|
|
|
|
// as per safari docs.
|
|
|
|
// as per safari docs.
|
|
|
|
|
|
|
|
|
|
|
|
this.currentPath_ = [];
|
|
|
|
this.currentPath_ = [];
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.moveTo = function(aX, aY) {
|
|
|
|
contextPrototype.moveTo = function(aX, aY) {
|
|
|
|
this.currentPath_.push({type: "moveTo", x: aX, y: aY});
|
|
|
|
var p = this.getCoords_(aX, aY);
|
|
|
|
this.currentX_ = aX;
|
|
|
|
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
|
|
|
|
this.currentY_ = aY;
|
|
|
|
this.currentX_ = p.x;
|
|
|
|
|
|
|
|
this.currentY_ = p.y;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.lineTo = function(aX, aY) {
|
|
|
|
contextPrototype.lineTo = function(aX, aY) {
|
|
|
|
this.currentPath_.push({type: "lineTo", x: aX, y: aY});
|
|
|
|
var p = this.getCoords_(aX, aY);
|
|
|
|
this.currentX_ = aX;
|
|
|
|
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
|
|
|
|
this.currentY_ = aY;
|
|
|
|
|
|
|
|
|
|
|
|
this.currentX_ = p.x;
|
|
|
|
|
|
|
|
this.currentY_ = p.y;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
|
|
|
|
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
|
|
|
|
aCP2x, aCP2y,
|
|
|
|
aCP2x, aCP2y,
|
|
|
|
aX, aY) {
|
|
|
|
aX, aY) {
|
|
|
|
this.currentPath_.push({type: "bezierCurveTo",
|
|
|
|
var p = this.getCoords_(aX, aY);
|
|
|
|
cp1x: aCP1x,
|
|
|
|
var cp1 = this.getCoords_(aCP1x, aCP1y);
|
|
|
|
cp1y: aCP1y,
|
|
|
|
var cp2 = this.getCoords_(aCP2x, aCP2y);
|
|
|
|
cp2x: aCP2x,
|
|
|
|
bezierCurveTo(this, cp1, cp2, p);
|
|
|
|
cp2y: aCP2y,
|
|
|
|
|
|
|
|
x: aX,
|
|
|
|
|
|
|
|
y: aY});
|
|
|
|
|
|
|
|
this.currentX_ = aX;
|
|
|
|
|
|
|
|
this.currentY_ = aY;
|
|
|
|
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Helper function that takes the already fixed cordinates.
|
|
|
|
|
|
|
|
function bezierCurveTo(self, cp1, cp2, p) {
|
|
|
|
|
|
|
|
self.currentPath_.push({
|
|
|
|
|
|
|
|
type: 'bezierCurveTo',
|
|
|
|
|
|
|
|
cp1x: cp1.x,
|
|
|
|
|
|
|
|
cp1y: cp1.y,
|
|
|
|
|
|
|
|
cp2x: cp2.x,
|
|
|
|
|
|
|
|
cp2y: cp2.y,
|
|
|
|
|
|
|
|
x: p.x,
|
|
|
|
|
|
|
|
y: p.y
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
self.currentX_ = p.x;
|
|
|
|
|
|
|
|
self.currentY_ = p.y;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
|
|
|
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
|
|
|
|
// the following is lifted almost directly from
|
|
|
|
// the following is lifted almost directly from
|
|
|
|
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
|
|
|
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
|
|
|
|
var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
|
|
|
|
|
|
|
|
var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
|
|
|
|
var cp = this.getCoords_(aCPx, aCPy);
|
|
|
|
var cp2x = cp1x + (aX - this.currentX_) / 3.0;
|
|
|
|
var p = this.getCoords_(aX, aY);
|
|
|
|
var cp2y = cp1y + (aY - this.currentY_) / 3.0;
|
|
|
|
|
|
|
|
this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
|
|
|
|
var cp1 = {
|
|
|
|
|
|
|
|
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
|
|
|
|
|
|
|
|
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
var cp2 = {
|
|
|
|
|
|
|
|
x: cp1.x + (p.x - this.currentX_) / 3.0,
|
|
|
|
|
|
|
|
y: cp1.y + (p.y - this.currentY_) / 3.0
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bezierCurveTo(this, cp1, cp2, p);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.arc = function(aX, aY, aRadius,
|
|
|
|
contextPrototype.arc = function(aX, aY, aRadius,
|
|
|
|
aStartAngle, aEndAngle, aClockwise) {
|
|
|
|
aStartAngle, aEndAngle, aClockwise) {
|
|
|
|
aRadius *= Z;
|
|
|
|
aRadius *= Z;
|
|
|
|
var arcType = aClockwise ? "at" : "wa";
|
|
|
|
var arcType = aClockwise ? 'at' : 'wa';
|
|
|
|
|
|
|
|
|
|
|
|
var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
|
|
|
|
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
|
|
|
|
var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
|
|
|
|
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
|
|
|
|
|
|
|
|
|
|
|
|
var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
|
|
|
|
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
|
|
|
|
var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
|
|
|
|
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
|
|
|
|
|
|
|
|
|
|
|
|
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
|
|
|
// IE won't render arches drawn counter clockwise if xStart == xEnd.
|
|
|
|
if (xStart == xEnd && !aClockwise) {
|
|
|
|
if (xStart == xEnd && !aClockwise) {
|
|
|
|
@ -356,14 +402,18 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
// that can be represented in binary
|
|
|
|
// that can be represented in binary
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var p = this.getCoords_(aX, aY);
|
|
|
|
|
|
|
|
var pStart = this.getCoords_(xStart, yStart);
|
|
|
|
|
|
|
|
var pEnd = this.getCoords_(xEnd, yEnd);
|
|
|
|
|
|
|
|
|
|
|
|
this.currentPath_.push({type: arcType,
|
|
|
|
this.currentPath_.push({type: arcType,
|
|
|
|
x: aX,
|
|
|
|
x: p.x,
|
|
|
|
y: aY,
|
|
|
|
y: p.y,
|
|
|
|
radius: aRadius,
|
|
|
|
radius: aRadius,
|
|
|
|
xStart: xStart,
|
|
|
|
xStart: pStart.x,
|
|
|
|
yStart: yStart,
|
|
|
|
yStart: pStart.y,
|
|
|
|
xEnd: xEnd,
|
|
|
|
xEnd: pEnd.x,
|
|
|
|
yEnd: yEnd});
|
|
|
|
yEnd: pEnd.y});
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
@ -376,44 +426,55 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
|
|
|
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
|
|
|
|
// Will destroy any existing path (same as FF behaviour)
|
|
|
|
var oldPath = this.currentPath_;
|
|
|
|
this.beginPath();
|
|
|
|
this.beginPath();
|
|
|
|
|
|
|
|
|
|
|
|
this.moveTo(aX, aY);
|
|
|
|
this.moveTo(aX, aY);
|
|
|
|
this.lineTo(aX + aWidth, aY);
|
|
|
|
this.lineTo(aX + aWidth, aY);
|
|
|
|
this.lineTo(aX + aWidth, aY + aHeight);
|
|
|
|
this.lineTo(aX + aWidth, aY + aHeight);
|
|
|
|
this.lineTo(aX, aY + aHeight);
|
|
|
|
this.lineTo(aX, aY + aHeight);
|
|
|
|
this.closePath();
|
|
|
|
this.closePath();
|
|
|
|
this.stroke();
|
|
|
|
this.stroke();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.currentPath_ = oldPath;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
|
|
|
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
|
|
|
|
// Will destroy any existing path (same as FF behaviour)
|
|
|
|
var oldPath = this.currentPath_;
|
|
|
|
this.beginPath();
|
|
|
|
this.beginPath();
|
|
|
|
|
|
|
|
|
|
|
|
this.moveTo(aX, aY);
|
|
|
|
this.moveTo(aX, aY);
|
|
|
|
this.lineTo(aX + aWidth, aY);
|
|
|
|
this.lineTo(aX + aWidth, aY);
|
|
|
|
this.lineTo(aX + aWidth, aY + aHeight);
|
|
|
|
this.lineTo(aX + aWidth, aY + aHeight);
|
|
|
|
this.lineTo(aX, aY + aHeight);
|
|
|
|
this.lineTo(aX, aY + aHeight);
|
|
|
|
this.closePath();
|
|
|
|
this.closePath();
|
|
|
|
this.fill();
|
|
|
|
this.fill();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.currentPath_ = oldPath;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
|
|
|
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
|
|
|
|
var gradient = new CanvasGradient_("gradient");
|
|
|
|
var gradient = new CanvasGradient_('gradient');
|
|
|
|
|
|
|
|
gradient.x0_ = aX0;
|
|
|
|
|
|
|
|
gradient.y0_ = aY0;
|
|
|
|
|
|
|
|
gradient.x1_ = aX1;
|
|
|
|
|
|
|
|
gradient.y1_ = aY1;
|
|
|
|
return gradient;
|
|
|
|
return gradient;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.createRadialGradient = function(aX0, aY0,
|
|
|
|
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
|
|
|
|
aR0, aX1,
|
|
|
|
aX1, aY1, aR1) {
|
|
|
|
aY1, aR1) {
|
|
|
|
var gradient = new CanvasGradient_('gradientradial');
|
|
|
|
var gradient = new CanvasGradient_("gradientradial");
|
|
|
|
gradient.x0_ = aX0;
|
|
|
|
gradient.radius1_ = aR0;
|
|
|
|
gradient.y0_ = aY0;
|
|
|
|
gradient.radius2_ = aR1;
|
|
|
|
gradient.r0_ = aR0;
|
|
|
|
gradient.focus_.x = aX0;
|
|
|
|
gradient.x1_ = aX1;
|
|
|
|
gradient.focus_.y = aY0;
|
|
|
|
gradient.y1_ = aY1;
|
|
|
|
|
|
|
|
gradient.r1_ = aR1;
|
|
|
|
return gradient;
|
|
|
|
return gradient;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.drawImage = function (image, var_args) {
|
|
|
|
contextPrototype.drawImage = function(image, var_args) {
|
|
|
|
var dx, dy, dw, dh, sx, sy, sw, sh;
|
|
|
|
var dx, dy, dw, dh, sx, sy, sw, sh;
|
|
|
|
|
|
|
|
|
|
|
|
// to find the original width we overide the width and height
|
|
|
|
// to find the original width we overide the width and height
|
|
|
|
@ -454,7 +515,7 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
dw = arguments[7];
|
|
|
|
dw = arguments[7];
|
|
|
|
dh = arguments[8];
|
|
|
|
dh = arguments[8];
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
throw "Invalid number of arguments";
|
|
|
|
throw Error('Invalid number of arguments');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var d = this.getCoords_(dx, dy);
|
|
|
|
var d = this.getCoords_(dx, dy);
|
|
|
|
@ -471,7 +532,7 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
vmlStr.push(' <g_vml_:group',
|
|
|
|
vmlStr.push(' <g_vml_:group',
|
|
|
|
' coordsize="', Z * W, ',', Z * H, '"',
|
|
|
|
' coordsize="', Z * W, ',', Z * H, '"',
|
|
|
|
' coordorigin="0,0"' ,
|
|
|
|
' coordorigin="0,0"' ,
|
|
|
|
' style="width:', W, ';height:', H, ';position:absolute;');
|
|
|
|
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
|
|
|
|
|
|
|
|
|
|
|
|
// If filters are necessary (rotation exists), create them
|
|
|
|
// If filters are necessary (rotation exists), create them
|
|
|
|
// filters are bog-slow, so only create them if abbsolutely necessary
|
|
|
|
// filters are bog-slow, so only create them if abbsolutely necessary
|
|
|
|
@ -482,12 +543,12 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
var filter = [];
|
|
|
|
var filter = [];
|
|
|
|
|
|
|
|
|
|
|
|
// Note the 12/21 reversal
|
|
|
|
// Note the 12/21 reversal
|
|
|
|
filter.push("M11='", this.m_[0][0], "',",
|
|
|
|
filter.push('M11=', this.m_[0][0], ',',
|
|
|
|
"M12='", this.m_[1][0], "',",
|
|
|
|
'M12=', this.m_[1][0], ',',
|
|
|
|
"M21='", this.m_[0][1], "',",
|
|
|
|
'M21=', this.m_[0][1], ',',
|
|
|
|
"M22='", this.m_[1][1], "',",
|
|
|
|
'M22=', this.m_[1][1], ',',
|
|
|
|
"Dx='", mr(d.x / Z), "',",
|
|
|
|
'Dx=', mr(d.x / Z), ',',
|
|
|
|
"Dy='", mr(d.y / Z), "'");
|
|
|
|
'Dy=', mr(d.y / Z), '');
|
|
|
|
|
|
|
|
|
|
|
|
// Bounding box calculation (need to minimize displayed area so that
|
|
|
|
// Bounding box calculation (need to minimize displayed area so that
|
|
|
|
// filters don't waste time on unused pixels.
|
|
|
|
// filters don't waste time on unused pixels.
|
|
|
|
@ -496,20 +557,20 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
var c3 = this.getCoords_(dx, dy + dh);
|
|
|
|
var c3 = this.getCoords_(dx, dy + dh);
|
|
|
|
var c4 = this.getCoords_(dx + dw, dy + dh);
|
|
|
|
var c4 = this.getCoords_(dx + dw, dy + dh);
|
|
|
|
|
|
|
|
|
|
|
|
max.x = Math.max(max.x, c2.x, c3.x, c4.x);
|
|
|
|
max.x = m.max(max.x, c2.x, c3.x, c4.x);
|
|
|
|
max.y = Math.max(max.y, c2.y, c3.y, c4.y);
|
|
|
|
max.y = m.max(max.y, c2.y, c3.y, c4.y);
|
|
|
|
|
|
|
|
|
|
|
|
vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
|
|
|
|
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
|
|
|
|
"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
|
|
|
|
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
|
|
|
|
filter.join(""), ", sizingmethod='clip');");
|
|
|
|
filter.join(''), ", sizingmethod='clip');")
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
|
|
|
|
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
vmlStr.push(' ">' ,
|
|
|
|
vmlStr.push(' ">' ,
|
|
|
|
'<g_vml_:image src="', image.src, '"',
|
|
|
|
'<g_vml_:image src="', image.src, '"',
|
|
|
|
' style="width:', Z * dw, ';',
|
|
|
|
' style="width:', Z * dw, 'px;',
|
|
|
|
' height:', Z * dh, ';"',
|
|
|
|
' height:', Z * dh, 'px;"',
|
|
|
|
' cropleft="', sx / w, '"',
|
|
|
|
' cropleft="', sx / w, '"',
|
|
|
|
' croptop="', sy / h, '"',
|
|
|
|
' croptop="', sy / h, '"',
|
|
|
|
' cropright="', (w - sx - sw) / w, '"',
|
|
|
|
' cropright="', (w - sx - sw) / w, '"',
|
|
|
|
@ -517,28 +578,25 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
' />',
|
|
|
|
' />',
|
|
|
|
'</g_vml_:group>');
|
|
|
|
'</g_vml_:group>');
|
|
|
|
|
|
|
|
|
|
|
|
this.element_.insertAdjacentHTML("BeforeEnd",
|
|
|
|
this.element_.insertAdjacentHTML('BeforeEnd',
|
|
|
|
vmlStr.join(""));
|
|
|
|
vmlStr.join(''));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.stroke = function(aFill) {
|
|
|
|
contextPrototype.stroke = function(aFill) {
|
|
|
|
var lineStr = [];
|
|
|
|
var lineStr = [];
|
|
|
|
var lineOpen = false;
|
|
|
|
var lineOpen = false;
|
|
|
|
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
|
|
|
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
|
|
|
|
var color = a[0];
|
|
|
|
var color = a.color;
|
|
|
|
var opacity = a[1] * this.globalAlpha;
|
|
|
|
var opacity = a.alpha * this.globalAlpha;
|
|
|
|
|
|
|
|
|
|
|
|
var W = 10;
|
|
|
|
var W = 10;
|
|
|
|
var H = 10;
|
|
|
|
var H = 10;
|
|
|
|
|
|
|
|
|
|
|
|
lineStr.push('<g_vml_:shape',
|
|
|
|
lineStr.push('<g_vml_:shape',
|
|
|
|
' fillcolor="', color, '"',
|
|
|
|
' filled="', !!aFill, '"',
|
|
|
|
' filled="', Boolean(aFill), '"',
|
|
|
|
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
|
|
|
|
' style="position:absolute;width:', W, ';height:', H, ';"',
|
|
|
|
|
|
|
|
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
|
|
|
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
|
|
|
|
' stroked="', !aFill, '"',
|
|
|
|
' stroked="', !aFill, '"',
|
|
|
|
' strokeweight="', this.lineWidth, '"',
|
|
|
|
|
|
|
|
' strokecolor="', color, '"',
|
|
|
|
|
|
|
|
' path="');
|
|
|
|
' path="');
|
|
|
|
|
|
|
|
|
|
|
|
var newSeq = false;
|
|
|
|
var newSeq = false;
|
|
|
|
@ -547,37 +605,36 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < this.currentPath_.length; i++) {
|
|
|
|
for (var i = 0; i < this.currentPath_.length; i++) {
|
|
|
|
var p = this.currentPath_[i];
|
|
|
|
var p = this.currentPath_[i];
|
|
|
|
|
|
|
|
var c;
|
|
|
|
if (p.type == "moveTo") {
|
|
|
|
|
|
|
|
lineStr.push(" m ");
|
|
|
|
switch (p.type) {
|
|
|
|
var c = this.getCoords_(p.x, p.y);
|
|
|
|
case 'moveTo':
|
|
|
|
lineStr.push(mr(c.x), ",", mr(c.y));
|
|
|
|
c = p;
|
|
|
|
} else if (p.type == "lineTo") {
|
|
|
|
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
|
|
|
|
lineStr.push(" l ");
|
|
|
|
break;
|
|
|
|
var c = this.getCoords_(p.x, p.y);
|
|
|
|
case 'lineTo':
|
|
|
|
lineStr.push(mr(c.x), ",", mr(c.y));
|
|
|
|
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
|
|
|
|
} else if (p.type == "close") {
|
|
|
|
break;
|
|
|
|
lineStr.push(" x ");
|
|
|
|
case 'close':
|
|
|
|
} else if (p.type == "bezierCurveTo") {
|
|
|
|
lineStr.push(' x ');
|
|
|
|
lineStr.push(" c ");
|
|
|
|
p = null;
|
|
|
|
var c = this.getCoords_(p.x, p.y);
|
|
|
|
break;
|
|
|
|
var c1 = this.getCoords_(p.cp1x, p.cp1y);
|
|
|
|
case 'bezierCurveTo':
|
|
|
|
var c2 = this.getCoords_(p.cp2x, p.cp2y);
|
|
|
|
lineStr.push(' c ',
|
|
|
|
lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
|
|
|
|
mr(p.cp1x), ',', mr(p.cp1y), ',',
|
|
|
|
mr(c2.x), ",", mr(c2.y), ",",
|
|
|
|
mr(p.cp2x), ',', mr(p.cp2y), ',',
|
|
|
|
mr(c.x), ",", mr(c.y));
|
|
|
|
mr(p.x), ',', mr(p.y));
|
|
|
|
} else if (p.type == "at" || p.type == "wa") {
|
|
|
|
break;
|
|
|
|
lineStr.push(" ", p.type, " ");
|
|
|
|
case 'at':
|
|
|
|
var c = this.getCoords_(p.x, p.y);
|
|
|
|
case 'wa':
|
|
|
|
var cStart = this.getCoords_(p.xStart, p.yStart);
|
|
|
|
lineStr.push(' ', p.type, ' ',
|
|
|
|
var cEnd = this.getCoords_(p.xEnd, p.yEnd);
|
|
|
|
mr(p.x - this.arcScaleX_ * p.radius), ',',
|
|
|
|
|
|
|
|
mr(p.y - this.arcScaleY_ * p.radius), ' ',
|
|
|
|
lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
|
|
|
|
mr(p.x + this.arcScaleX_ * p.radius), ',',
|
|
|
|
mr(c.y - this.arcScaleY_ * p.radius), " ",
|
|
|
|
mr(p.y + this.arcScaleY_ * p.radius), ' ',
|
|
|
|
mr(c.x + this.arcScaleX_ * p.radius), ",",
|
|
|
|
mr(p.xStart), ',', mr(p.yStart), ' ',
|
|
|
|
mr(c.y + this.arcScaleY_ * p.radius), " ",
|
|
|
|
mr(p.xEnd), ',', mr(p.yEnd));
|
|
|
|
mr(cStart.x), ",", mr(cStart.y), " ",
|
|
|
|
break;
|
|
|
|
mr(cEnd.x), ",", mr(cEnd.y));
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -586,114 +643,144 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
|
|
|
|
|
|
|
|
// Figure out dimensions so we can do gradient fills
|
|
|
|
// Figure out dimensions so we can do gradient fills
|
|
|
|
// properly
|
|
|
|
// properly
|
|
|
|
if(c) {
|
|
|
|
if (p) {
|
|
|
|
if (min.x == null || c.x < min.x) {
|
|
|
|
if (min.x == null || p.x < min.x) {
|
|
|
|
min.x = c.x;
|
|
|
|
min.x = p.x;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (max.x == null || c.x > max.x) {
|
|
|
|
if (max.x == null || p.x > max.x) {
|
|
|
|
max.x = c.x;
|
|
|
|
max.x = p.x;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (min.y == null || c.y < min.y) {
|
|
|
|
if (min.y == null || p.y < min.y) {
|
|
|
|
min.y = c.y;
|
|
|
|
min.y = p.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (max.y == null || c.y > max.y) {
|
|
|
|
if (max.y == null || p.y > max.y) {
|
|
|
|
max.y = c.y;
|
|
|
|
max.y = p.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
lineStr.push(' ">');
|
|
|
|
lineStr.push(' ">');
|
|
|
|
|
|
|
|
|
|
|
|
if (typeof this.fillStyle == "object") {
|
|
|
|
if (!aFill) {
|
|
|
|
var focus = {x: "50%", y: "50%"};
|
|
|
|
var lineWidth = this.lineScale_ * this.lineWidth;
|
|
|
|
var width = (max.x - min.x);
|
|
|
|
|
|
|
|
var height = (max.y - min.y);
|
|
|
|
|
|
|
|
var dimension = (width > height) ? width : height;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
|
|
|
|
// VML cannot correctly render a line if the width is less than 1px.
|
|
|
|
focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
|
|
|
|
// In that case, we dilute the color to make the line look thinner.
|
|
|
|
|
|
|
|
if (lineWidth < 1) {
|
|
|
|
var colors = [];
|
|
|
|
opacity *= lineWidth;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// inside radius (%)
|
|
|
|
lineStr.push(
|
|
|
|
if (this.fillStyle.type_ == "gradientradial") {
|
|
|
|
'<g_vml_:stroke',
|
|
|
|
var inside = (this.fillStyle.radius1_ / dimension * 100);
|
|
|
|
' opacity="', opacity, '"',
|
|
|
|
|
|
|
|
' joinstyle="', this.lineJoin, '"',
|
|
|
|
|
|
|
|
' miterlimit="', this.miterLimit, '"',
|
|
|
|
|
|
|
|
' endcap="', processLineCap(this.lineCap), '"',
|
|
|
|
|
|
|
|
' weight="', lineWidth, 'px"',
|
|
|
|
|
|
|
|
' color="', color, '" />'
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
} else if (typeof this.fillStyle == 'object') {
|
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var fillStyle = this.fillStyle;
|
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var angle = 0;
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var focus = {x: 0, y: 0};
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// additional offset
|
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var shift = 0;
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|
// scale factor for offset
|
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|
var expansion = 1;
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|
|
if (fillStyle.type_ == 'gradient') {
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|
var x0 = fillStyle.x0_ / this.arcScaleX_;
|
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|
var y0 = fillStyle.y0_ / this.arcScaleY_;
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|
var x1 = fillStyle.x1_ / this.arcScaleX_;
|
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|
var y1 = fillStyle.y1_ / this.arcScaleY_;
|
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|
|
var p0 = this.getCoords_(x0, y0);
|
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|
|
var p1 = this.getCoords_(x1, y1);
|
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|
|
var dx = p1.x - p0.x;
|
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|
|
var dy = p1.y - p0.y;
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angle = Math.atan2(dx, dy) * 180 / Math.PI;
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// The angle should be a non-negative number.
|
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|
|
if (angle < 0) {
|
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|
angle += 360;
|
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|
}
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|
// percentage that outside radius exceeds inside radius
|
|
|
|
// Very small angles produce an unexpected result because they are
|
|
|
|
var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
|
|
|
|
// converted to a scientific notation string.
|
|
|
|
|
|
|
|
if (angle < 1e-6) {
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|
|
angle = 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
var inside = 0;
|
|
|
|
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
|
|
|
|
var expansion = 100;
|
|
|
|
var width = max.x - min.x;
|
|
|
|
|
|
|
|
var height = max.y - min.y;
|
|
|
|
|
|
|
|
focus = {
|
|
|
|
|
|
|
|
x: (p0.x - min.x) / width,
|
|
|
|
|
|
|
|
y: (p0.y - min.y) / height
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
width /= this.arcScaleX_ * Z;
|
|
|
|
|
|
|
|
height /= this.arcScaleY_ * Z;
|
|
|
|
|
|
|
|
var dimension = m.max(width, height);
|
|
|
|
|
|
|
|
shift = 2 * fillStyle.r0_ / dimension;
|
|
|
|
|
|
|
|
expansion = 2 * fillStyle.r1_ / dimension - shift;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var insidecolor = {offset: null, color: null};
|
|
|
|
// We need to sort the color stops in ascending order by offset,
|
|
|
|
var outsidecolor = {offset: null, color: null};
|
|
|
|
// otherwise IE won't interpret it correctly.
|
|
|
|
|
|
|
|
var stops = fillStyle.colors_;
|
|
|
|
// We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
|
|
|
|
stops.sort(function(cs1, cs2) {
|
|
|
|
// won't interpret it correctly
|
|
|
|
|
|
|
|
this.fillStyle.colors_.sort(function (cs1, cs2) {
|
|
|
|
|
|
|
|
return cs1.offset - cs2.offset;
|
|
|
|
return cs1.offset - cs2.offset;
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < this.fillStyle.colors_.length; i++) {
|
|
|
|
var length = stops.length;
|
|
|
|
var fs = this.fillStyle.colors_[i];
|
|
|
|
var color1 = stops[0].color;
|
|
|
|
|
|
|
|
var color2 = stops[length - 1].color;
|
|
|
|
colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
|
|
|
|
var opacity1 = stops[0].alpha * this.globalAlpha;
|
|
|
|
|
|
|
|
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
|
|
|
|
|
|
|
|
|
|
|
|
if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
|
|
|
|
var colors = [];
|
|
|
|
insidecolor.offset = fs.offset;
|
|
|
|
for (var i = 0; i < length; i++) {
|
|
|
|
insidecolor.color = fs.color;
|
|
|
|
var stop = stops[i];
|
|
|
|
}
|
|
|
|
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
|
|
|
|
|
|
|
|
|
|
|
|
if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
|
|
|
|
|
|
|
|
outsidecolor.offset = fs.offset;
|
|
|
|
|
|
|
|
outsidecolor.color = fs.color;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
colors.pop();
|
|
|
|
|
|
|
|
|
|
|
|
// When colors attribute is used, the meanings of opacity and o:opacity2
|
|
|
|
lineStr.push('<g_vml_:fill',
|
|
|
|
// are reversed.
|
|
|
|
' color="', outsidecolor.color, '"',
|
|
|
|
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
|
|
|
|
' color2="', insidecolor.color, '"',
|
|
|
|
' method="none" focus="100%"',
|
|
|
|
' type="', this.fillStyle.type_, '"',
|
|
|
|
' color="', color1, '"',
|
|
|
|
' focusposition="', focus.x, ', ', focus.y, '"',
|
|
|
|
' color2="', color2, '"',
|
|
|
|
' colors="', colors.join(""), '"',
|
|
|
|
' colors="', colors.join(','), '"',
|
|
|
|
' opacity="', opacity, '" />');
|
|
|
|
' opacity="', opacity2, '"',
|
|
|
|
} else if (aFill) {
|
|
|
|
' g_o_:opacity2="', opacity1, '"',
|
|
|
|
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
|
|
|
|
' angle="', angle, '"',
|
|
|
|
|
|
|
|
' focusposition="', focus.x, ',', focus.y, '" />');
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
lineStr.push(
|
|
|
|
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
|
|
|
|
'<g_vml_:stroke',
|
|
|
|
'" />');
|
|
|
|
' opacity="', opacity,'"',
|
|
|
|
|
|
|
|
' joinstyle="', this.lineJoin, '"',
|
|
|
|
|
|
|
|
' miterlimit="', this.miterLimit, '"',
|
|
|
|
|
|
|
|
' endcap="', processLineCap(this.lineCap) ,'"',
|
|
|
|
|
|
|
|
' weight="', this.lineWidth, 'px"',
|
|
|
|
|
|
|
|
' color="', color,'" />'
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
lineStr.push("</g_vml_:shape>");
|
|
|
|
lineStr.push('</g_vml_:shape>');
|
|
|
|
|
|
|
|
|
|
|
|
this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
|
|
|
|
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
|
|
|
|
|
|
|
|
|
|
|
|
//this.currentPath_ = [];
|
|
|
|
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.fill = function() {
|
|
|
|
contextPrototype.fill = function() {
|
|
|
|
this.stroke(true);
|
|
|
|
this.stroke(true);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
contextPrototype.closePath = function() {
|
|
|
|
contextPrototype.closePath = function() {
|
|
|
|
this.currentPath_.push({type: "close"});
|
|
|
|
this.currentPath_.push({type: 'close'});
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
* @private
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
contextPrototype.getCoords_ = function(aX, aY) {
|
|
|
|
contextPrototype.getCoords_ = function(aX, aY) {
|
|
|
|
|
|
|
|
var m = this.m_;
|
|
|
|
return {
|
|
|
|
return {
|
|
|
|
x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
|
|
|
|
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
|
|
|
|
y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
|
|
|
|
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
@ -742,7 +829,14 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
[0, 0, 1]
|
|
|
|
[0, 0, 1]
|
|
|
|
];
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
|
|
this.m_ = matrixMultiply(m1, this.m_);
|
|
|
|
var m = this.m_ = matrixMultiply(m1, this.m_);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Get the line scale.
|
|
|
|
|
|
|
|
// Determinant of this.m_ means how much the area is enlarged by the
|
|
|
|
|
|
|
|
// transformation. So its square root can be used as a scale factor
|
|
|
|
|
|
|
|
// for width.
|
|
|
|
|
|
|
|
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
|
|
|
|
|
|
|
|
this.lineScale_ = sqrt(abs(det));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/******** STUBS ********/
|
|
|
|
/******** STUBS ********/
|
|
|
|
@ -761,15 +855,20 @@ if (!window.CanvasRenderingContext2D) {
|
|
|
|
// Gradient / Pattern Stubs
|
|
|
|
// Gradient / Pattern Stubs
|
|
|
|
function CanvasGradient_(aType) {
|
|
|
|
function CanvasGradient_(aType) {
|
|
|
|
this.type_ = aType;
|
|
|
|
this.type_ = aType;
|
|
|
|
this.radius1_ = 0;
|
|
|
|
this.x0_ = 0;
|
|
|
|
this.radius2_ = 0;
|
|
|
|
this.y0_ = 0;
|
|
|
|
|
|
|
|
this.r0_ = 0;
|
|
|
|
|
|
|
|
this.x1_ = 0;
|
|
|
|
|
|
|
|
this.y1_ = 0;
|
|
|
|
|
|
|
|
this.r1_ = 0;
|
|
|
|
this.colors_ = [];
|
|
|
|
this.colors_ = [];
|
|
|
|
this.focus_ = {x: 0, y: 0};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
|
|
|
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
|
|
|
|
aColor = processStyle(aColor);
|
|
|
|
aColor = processStyle(aColor);
|
|
|
|
this.colors_.push({offset: 1-aOffset, color: aColor});
|
|
|
|
this.colors_.push({offset: aOffset,
|
|
|
|
|
|
|
|
color: aColor.color,
|
|
|
|
|
|
|
|
alpha: aColor.alpha});
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function CanvasPattern_() {}
|
|
|
|
function CanvasPattern_() {}
|
|
|
|
|